Craps Rules Don't Come Bet

  
  1. Don't try this Strategy, unless you want to win - Craps Betting Strategy. This is a Don't strategy by John Patrick. This craps betting strategy is called the.
  2. Don't Come Bet - The reversed Come Bet. After the come point has been established you win if it is a 2 or 3 and lose for 7 or 11. 12 is a tie and other dice rolls will make you win only if a 7 appears before them on the following throws.

“Don’t Come” bets. It must be clear by now that Don’t Come bets are almost the same as Don’t Pass Line bets. These bets are also placed after the come-out roll. Once the Point is set, Don’t Come bets win if the shooter rolls 2 or 3, lose if he rolls 7 or 11, and Push if he rolls 12. The Don't Come bet pays even money. In your example, you'd be paid $25 for the flat bet (the $25 DC) and $50 (1 to 2) for the Free Odds bet. If you had bet the opposite side of the line - $25 in the Come and $100 in Free Odds behind the line you would have been paid $25 for the Come bet and $200 (2 -1) for the Free Odds bet.

Most casino patrons tend to shy away from the craps table because of the many available bets, the unpredictability of a pair of dice, and the fast pace of the game. But this perceived complexity has the potential to pay off nicely to those players who take their time and learn the basics of the game. This includes understanding one of the best bets in craps, the Don’t Come wager, which has a low house edge and great chances of winning.

Casino craps or bank craps is a relatively simple game that originates from the traditional, street dice game variations. Unlike them, it has rules and payouts that remain the same in most land-based and online casinos, with only minor differences introduced sometimes to attract more players. Fans of the game know well that craps is easy to learn but very difficult to master and this is why there are so many unsuccessful players, while only a few seem to make consistent profits. The key to being successful, i.e. to win more than you lose, is to place the right bets at the right time.

The Don’t Come wager is one of these good bets that can cut the advantage all casinos have over their customers. Nevertheless, it is often ignored, especially by those who have little experience and low tolerance for risk, even though this type of bet reduces !!! the player’s being exposed to risk. In addition, this wager is undeservingly underestimated due to lack of knowledge and understanding.

Despite the simple rules of craps, betting properly is not obvious for many players who prefer sticking to the same bets for years. Those who dare to explore the Don’t Come bet and its opposite, the Come bet, may soon discover the game of craps is much more rewarding than they previously thought. In combination with other bets, it can also be used in successful betting strategies by expert-level players.

Basics of Come and Don’t Come Bets

The Come and Don’t Come bets are among the basic and most fundamental wagers in craps, along with the Pass and Don’t Pass bets. Most players would learn how to place them within their first several games, although they seem a bit confusing at first. Let us start with the Pass and Don’t Pass bets – these are when players are betting on or against the dice.

If a 7 or 11 is thrown after the initial roll, Pass bets win and Don’t Pass bets lose. When the numbers on two dice total 2, 3, or 12, the Pass bets automatically win. The Don’t Pass wagers, on the other hand, win if 2 or 3 is rolled, lose on 7 and 11, while the 12 is a push – neither a win nor a loss.

The Come and Don’t Come wagers are quite similar to these two with one major difference, namely the timing. While Pass/Don’t Pass bets can be placed before on the initial roll, called “come-out roll”, the Come/Don’t Come bets cannot be placed until a point has been established. Whenever the shooter rolls 4, 5, 6, 8, 9, or 10, Pass/Don’t Pass wagers neither win, nor lose. Another roll of the dice follows, with the number thrown in the come-out becomes the point number.

It is this second time the dice are tossed across the craps table when players are given the option to place Come or Don’t Come bets. After the point has been established and a Come bet is placed, it wins in case 7 or 11 is rolled and loses if the dice show the craps numbers (2, 3, and 12). If any other number is thrown, it becomes the point for the following roll. Similarly, the Don’t Come bet wins if 2 or 3 is rolled and loses if 7 or 11 lands. The rest of the numbers would establish a point.

What is the Don’t Come Bet?

In theory, the Come and Don’t Come wagers are not so difficult to understand, as we have already seen – they are very similar to the Pass and Don’t Pass bets but instead of in the come-out roll, they are placed once the point number has been established. In practice, things become more complicated and many players are confused when the Don’t Come wager is actually available. The shooter tosses the dice, some players win, others lose and before you know it, the dice are being thrown on the table once again.

Compared to many casino games, craps is very fast and novices may find it hard to keep track of the rolls. Identifying a come-out roll may be particularly tricky but there is an easy way to know when you can place a Come/Don’t Come wager. Each time the shooter throws a point number in the come-out roll, the dealers move a small disk from one side of the betting layout to the box corresponding to the point number. This object is called a marker puck and before the point has been determined, it shows its black side that says “Off”.

When the marker is “On”, however, it is flipped on its white side, which indicates that various bets unavailable before, can now be placed. Among them is the Don’t Come bet and players who wish to make it need to place their chips on top of the box that says “Don’t Come”. It is significantly smaller than the Come bet area, which is the largest box in the center of the table layout. Once players place a Don’t Come wager, they expect one of three possible outcomes.

They win if 2 or 3 is thrown in the first roll after the bet has been made. They lose if 7 or 11 is thrown, while 12 is considered a push – players neither win nor lose. This little detail has been introduced so that players do not gain an advantage over the casino. If any of the other numbers are rolled, a point is established on the Come/Don’t Come bets. When the roll determines the point on your Don’t Come bet, you need a 7 to be thrown before the point number in order to win. If the total on the dice shows the point, however, you lose.

If the come-out roll, for example, is 5, then you can place your Don’t Come wager. However, the point 5 is not relevant for your bet and you need 2 or 3 in the next roll in order to win. If the shooter throws 7 or 11, you lose, and if the dice show 8, this will be the point number for your bet. Your chips are moved to the area on the table corresponding for the 8. If the dice land on 8, you lose. You will win only if the shooter rolls a 7 before that.

Don’t Come Bet Payout and House Edge

Novices can often make the mistake to assume that the result of every throw of the dice depends on luck or chance. Experienced, knowledgeable players understand that luck is a wrong concept in craps, although every roll is completely random, indeed. It is important to remember that craps is a game of chance and is based on mathematical probability, which is fixed and can be easily calculated. The reason for this is that there are a fixed number of possible combinations of numbers that the dice can land on each time – they are exactly 36.

This is why the odds and the house edge of every bet are well-known. Just like the Don’t Pass bet, the Don’t Come pays evenly, which means the potential winnings from this bet are equal to it. One of the best things about making this wager is its low house edge, which increases the player’s chances of winning. The edge is 1.36%, slightly lower than the typical Pass Line wager. This means that, on average, players are expected to lose 1.36% of their bets over a long period of time. Of course, the house edge does not indicate that $1.36 of your every $100 bet will be lost. Rather, it shows the profits of the casino over time.

This makes the Don’t Come bet a great option for all players who are looking for a way to optimize their game and reduce their losses. Still, people rarely place this wager, as it suggests playing against the table. Those who make it are sometimes called “wrong” players because the majority of people around the craps table prefer betting on the dice to win. If you place a Don’t Come wager, know that you will be probably betting against everyone else. This does not apply to online craps, of course, so if you are playing a virtual version of the game, you will play on your own against the casino.

Free Odds on Don’t Come Bets

Craps rules don

Craps players have the option to improve their chances of winning with the Don’t Come bet by laying odds on it. Odds bets, also known as Free Odds bets, are probably the most interesting wagers in this game because they are placed as separate, side bets, but they essentially work as multiples of your original bet. They can be added at any time once the point has been established on a Pass/Don’t Pass and Come/Don’t Come wagers.

When you place a Don’t Come bet, you lay the Odds bet by asking the dealers for assistance since it is not marked on the table. When the point on your Don’t Come wager is determined, you place your chips near the Don’t Come area on the layout and with this Odds wager, you bet on whether the 7 or the point number will be rolled first. If your original bet wins, so does the Odds wager.

Usually, this bet can be one, two, or three times your original bet, but some land-based casinos may attract players by introducing odds up to 100 times the bet size. The Odds bets are typically referred to as 1x, 2x Odds, 3x Odds or 10x Odds. For instance, the point on your $10 Don’t Come wager is 8 and if you lay it with 3x Odds, you will need to put chips worth $30 on the table. If 7 rolls before 8 (the point number), you receive even payout for the Don’t Come wager, plus quite an attractive payout for the Free Odds bet.

The payouts for the Odds wagers vary, depending on the point number established in the roll. When the point is 4 or 10, the payout is 2 to 1 (2:1). On points 5 and 9, Odds pay 3 to 2 (3:2), while on points of 6 and 8, these bets pay 6 to 5 (6:5). This means that these wagers pay true odds, instead of the typical casino odds, which show that the risk is greater than the payout. The true odds here can be seen easily by comparing the probability of winning and losing.

The Free Odds bet wins if the dice roll 7 before the point, which in the example above was 8. There are six ways to roll a 7, compared to 5 ways to roll an 8, which means that this wager is more likely to win than to lose. The odds can be represented as 6 to 5, which is exactly the payout for Odds laid on a Don’t Come point of 8. As we can see the payouts for Odds bets are fair and therefore, the house edge is zero. In fact, the odds are in favor of the player, which is rarely found in other casino games. The higher the Odds bet, the better chances for the player.

Another very important thing to understand is that while with Pass/Come bets, players bet a small amount to win a bigger amount, with the Don’t Pass/Don’t Come bets, it is the other way round. You need to lay bigger Odds bet to win a smaller amount. The reason is that when you lay the Free Odds bet on the point, you become the favorite as 7 is more likely to win than the point. When the Don’t Come wager is $10 and you lay single Odds, you will win another $10 for the original bet when 7 is rolled. If the point number is 10, your $10 Free Odds bet will bring you a win of $5 and you will receive $15.

Craps Strategy Using the Don’t Come Bet

As explained above, craps can be played with a very low house edge, which makes it a better alternative to other casino games where the house have a huge advantage over players. It also has several bets that could be described as “sucker bets” – wagers where the house edge is significantly higher. The optimal strategy for craps includes placing one or more of the most basic bets – the Pass/Don’t Pass and Come/Don’t Come wagers. The Don’t Come bet, in particular, is one of the best options because it comes with a low house edge (1.36%, although it is 1.40% on a resolved bet) and it can be made whenever you wish once the point has been established.

In order to optimize their game, players can combine the Don’t Come wager with other bets. The most obvious way to do that is laying odds on it, as explained in the previous section. However, there is one essential aspect of this strategy players need to understand – the largest amount of the total wager per round need to be placed on the Free Odds bet. The original bet, on the other hand, should be as small as possible. This is one of the most important tips in craps and it can be applied not only to the Don’t Come bet when it is laid with odds but to all wagers that would be supported with higher odds.

If, for example, you plan on wagering $10 per round, you should place $2 on the Don’t Come and boost it 4x Free Odds for $8. The reason for this is very simple – while the Don’t Come bet offers a 1.40% house edge when it is resolved, the Odds bet has no house edge. The expected loss when placing just a Don’t Come bet with no odds is larger.

One of the most commonly used strategies is combining Don’t Pass and Don’t Come bets where players win if 2 or 3 is rolled. Both wagers come with a low risk and if the players win, they receive winnings from the two bets. As the Don’t Come bet is placed once the Don’t Pass point has been fixed, this pattern covers both the naturals (7 and 11) and the craps numbers (2 and 3, except the 12). Supporting them with maximum odds is even better.

Another good strategy where the Don’t Come bet can be incorporated successfully is a combination between a Don’t Pass, Don’t Come and a Field Bet. The Field box includes the three craps numbers – 2, 3, and 12, plus 4, 9, 10, and 11. A winning Field bet pays out differently, depending on the number that is rolled – it pays evenly if 3, 4, 9, 10 or 11 is rolled; 2:1 if 2 is rolled and 3:1 is 12 rolled. Using this pattern, players can bet on even more numbers and increase their chances of winning.

The most popular and probably the only dice game in casinos nowadays is craps. When this game was played on the streets, the activity was known as ‘shooting dice’ and the game was called ‘street craps’. In street craps players played against each other, and not against a gambling establishment like a casino. It required very little for the game to be played, and was mainly played in informal setting. The casino version of the game that you probably know, at least from movies, is called just ‘craps’.

Craps Rules Don

If you are a beginner, we can’t deny that craps might seem intimidating at first. It’s not that it isn’t easy to play once you get into it, but until you learn the basic rules you will think it is a complicated game with hundred different types of bets, while players shout from all around the table. Fortunately enough for those that don’t want the clamor, there is online craps, so they can learn the game at peace with the help of their computer, Smartphone, tablet etc.

When you are through with this guide, you will think quite the contrary of craps and how it isn’t that complicated. Once you learn the first and most basic bets, the entire game will immediately reveal itself as you get to know the other bets. During your craps playing time you will add more bets to your use, and after just 10 to 15 minutes of practice in free play mode at any online casino, you will master the game enough to get you going.

Craps Rules

The following are the rules that apply to playing craps:

  • Casinos decide which bets will be offered as well as the payouts for them.
  • The players throw the dice in turns, and the one throwing them is called the ‘shooter’.
  • Bets are placed on the appropriately marked sections of the table where the particular bet is displayed.
  • Before throwing the dice the shooter needs to make a ‘Pass’ or ‘Don’t Pass’ line bet. At some craps tables these bets may be called ‘Right’ and ‘Wrong’ or ‘Win’ and ‘Don’t Win’ bets.
  • A craps game is played in rounds.
  • For a round to start, the shooter needs to make a ‘come out’ roll. If the roll is two, three or twelve, bets placed on Pass line are lost. If the roll is seven or eleven, they win.
  • If the shooter’s come out roll is four, five, six, eight, nine or ten, then a ‘point’ is established to pass. In order for the bets on Pass Line to succeed, the point must be rolled before a seven, and the round will finish. If the point number is established before a seven, the bets lose and the dice is given to the next shooter. Whenever the Pass line bets win the Don’t Pass line bets lose and the other way around.
  • If twelve is rolled on the come out roll, the Don’t Pass Line bets are pushed, while the Pass Line bets lose.

The Basics of Craps

Objective of the Game

When played in land-based casinos, craps can be a game where people can socialize because it attracts much attention and usually many people stand by the table to watch the action. When playing online this is not the case obviously, but the same objective stands, to guess the outcome of the dice.

As mentioned earlier, the player whose turn has come to shoot the dice is called the ‘shooter’. The viewers that stand around the board in land-based craps games are the players and bet on the outcome of the roll. When the dice are rolled, the outcome can be a total number between two and twelve. One round can consist of just one roll or a series of rolls. The object of the game is to bet on or against the shooter.

Come Out Roll

The come out roll is the first roll of the shooter. When a seven or eleven is the outcome, all the Pass Line bets receive a payout. If the outcome of the dice is two three or eleven, then these bets lose. If another number is rolled apart from these, then the point is established.

When the point has been established, the second phase of the game begins. In this phase Pass Line bets succeed when the point number is rolled. If seven is rolled, then they are lost and the round ends. Each new game in craps begins with the come out roll.

Pass Line and Don’t Pass Line Bet

If the players want the Pass line bets to succeed, he mustn’t roll two, three or twelve, but eleven or seven. The opposite of these are Don’t Pass Line bets, which succeed if the shooter rolls two, three or twelve. If the point is established the shooter must repeat the point number before rolling a seven. If a seven is rolled, the shooter loses. These bets are the fundamental bets in craps and can be your starting point in learning craps and all the other options.

The best starting bet is the Pass Line bet on the come out roll. It offers a house edge of around 1.40%, while the majority of other bets have much higher edge. They are recommended as best for beginners. Stick to this bet if you want to minimize your chances of losing.

Come Bet and Don’t Come Bet

This bet is similar to the Pass Line bet in the aspect of mathematics, and can be placed after the come out roll, while the Pass Line bet is made before the come out roll. This bet too is won if the shooter rolls 7 or 11, and here too you can win if the shooter rolls the point number before a 7.

Craps Rules Don't Come Between Two

Naturally, the Don’t Come bet is the opposite of the Come bet and similar to the Don’ Pass Line bet. With this bet you suggest that the shooter will not repeat the point number before he rolls a 7.

Place and Place to Lose Bets

Place bets are those made on the numbers of 4, 5, 6, 8, 9 and 10. If some of these numbers has been rolled before the shooter rolls a 7, your Place bet is won. To make this bet you need the Don’t Pass Line bet. The best odds with this bet are if you make on 6 or 8, while the second best option is to make it on 5 or 9.

The opposite of the Place bet is the Place to Lose bet. This bet is won with a 7, but if the number that you are betting against is rolled, then your Place to Lose bet is lost. Here too the best Place to Lose bets are if made on 6 or 8.

Other Bets

Other important bets that you can make in craps are: Buy, Lay, Big 6 and Big 8, Field Bet, Any 7, Any Craps, Twelve Craps or Two Sixes, Twelve Craps or Aces, Eleven or Six Five, Three Craps or Ace Deuce, Two Craps or Aces, Horn Bet etc.

A Simple Strategy to Use

If you decide that craps is your game and that you want to advance with your craps skills, make sure to first carefully learn the basic and most common bets, and then try to learn all the other options. You can take some simple tips with you and always guide yourself according to them. For example, the best wagers that you can make are Pass Line or Come bets and bets on 6 or 8. Pass Line and Come bets have the lowest house edge in craps. But never bet on Big 6 or Big 8, because they have bad payouts.

Also, you should only play craps games where you can Take Odds for Pass Line and Come bets, and remember to never place Proposition bets. After you have learned how to play craps properly, you should see to it that you have found a strategy that suits your style of play the best. Design a system how to manage your money, however, don’t hope for a system like the Martingale, because with it you will need quite a large bankroll.

Summary

Craps is one of the most exciting and loudest games at land-based casinos. They even feature rules of how craps players should hold the dice when they wish to roll as well as other similar rules of conduct. This game provides the true essence of the casino world and pure entertainment. Today, online casinos feature even live craps games where a live dealer is broadcasted from a studio with a craps table in front of him and multiple players can log on to the table and play.

Useful Craps Glossary

Any Craps: this bet is when players predict that the outcome of the dice will be a total of 2, 3 or 12.

Back Line: another term that denotes Don’t Pass.

Big 6: a bet suggesting that a 6 will be rolled before a 7.

Big 8: similar to Big 6, when a player bets that 8 will be rolled before 7.

Front Line: another term that denotes Pass Line.

Visit our Craps Glossary Guide for a more comprehensive list of terms and phrases.

YOU MIGHT BE ALSO BE INTERESTED IN THESE:

RELATED NEWS

Bring Down the Gods in BetSoft’s Upcoming Take Olympus [...]

Microgaming Announces Packed December Release Schedule [...]

Adventures Beyond Wonderland Released by Playtech [...]

MORE INTERESTING ARTICLES

The New Megaquads Slot Mechanic [...]

Craps rules don

YOU MIGHT ALSO BE INTERESTED IN THESE POPULAR PAGES

ONLINE CASINO CRAPS RESOURCES

STRATEGY

Knowing a strategy can make a huge difference.

GLOSSARY

Understand the lingo of craps for next game play.

HISTORY

Learn all about how Craps got started - when and where.

TIPS

Don't miss our Craps expert tips. Click to read!

GAME REVIEWS

Check out our casino game reviews section.

READY TO PLAY NOW? CHECK OUT OUR #1 ONLINE CRAPS CASINO

Between
4.5
Craps Rules Don

Spartan Slots

100% up to $5000 BonusBACK TO TOP

CASINODIRECTORY.COM SUPPORTS MOBILE!

Craps Rules Don't Come Between Friends

CHECK OUT OUR SITE ON YOUR SMARTPHONE OR TABLET.